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by gambler
3234 days ago
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To the best of my knowledge, the only thing in SC2 that requires pixel-level precision is selecting units. Everything else can just as easily be represented as a fairly coarse grid with no loss of expressiveness. Buildings are explicitly snapped to a grid, and moving your units several pixels to either side simply doesn't matter. So calling SC2 "continuous" in terms of space is misleading. I don't think there is anything that requires super-fast response times either, so you could conceivably get ~1 frame per second and not lose much information. Well, IIRC, there are some visual indicators that rely on blinking, but I don't think they are crucial. |
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A typical game might last 15 minutes = 54000 60fps frames and a typical map is larger than 10k x 10k in terms of 'coarse units'.
For any given frame of animation there are at least a million valid actions - if you have 10 units then you can move any subset of those units to any place on your screen.