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by SXX
3236 days ago
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For me as for the guy who only look at Lazarus not as developer, but as user who just go to compile map editor of our game (developed by other very skilled developer) main frustration was multi-windows interface. Not that I can't understand why some would prefer to work in that mode, but that alone make it feel more dated than it's actually is. It's still weird why they still ship it in multi-window mode by default, but fortunately all you need to do is install "anchor docking" and then it's become a lot more usable for guys like me. Also ability to patch and recompile your own IDE on the fly without waiting for half of hour to it to compile is just great. Nothing like that is possible in case of 99% C++ projects. |
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Multiple windows are very comfortable if you have multiple displays connected to your computer.