|
|
|
|
|
by ajkjk
3238 days ago
|
|
I know that, as a player, the high mechanical limitations of Starcraft are part of why it's such a difficult, high-skill-ceiling game. But.. I've tried to enjoy watching SC2 on Twitch, and while it's kinda fun, it's just so disappointing when a complicated strategic game is thrown away because a player doesn't react fast enough to workers being sniped or a drop being shot down. I wish the individual units had some automatic behavior -- for example, marines would could run in spread out formations near tanks or banelings; workers would flee from hazards; flying units would avoid turrets unless specifically directed to fly over them. It would require a lot of rebalancing, of course, but it would make the game so much more tactical and strategic and (imo) enjoyable to watch. |
|
And it doesn't have to just be for micro. For people who are bad at macro, maybe code can be written to consistently maintain X workers at all bases.
The difficult part here would be how to balance the AI-assistance. Is lines of code (or number of characters) a good proxy for complexity? What's the number-of-character to benefit ratio?
I guess that's ultimately determined by the individual player's strengths and weaknesses. If a player sucks at macro, then the macro script is worth the number of characters.