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by jamn
5833 days ago
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Not sure I agree with the premise of this article. You can always make the case that, on the contrary, you may want to go to a hotel to experience something that you haven't experienced before. If the design is somehow more functional or otherwise makes the room look very beautiful, I'd be more than happy to stay at a place like this. If necessary, they can always put little notes explaining how some of the main tasks get done. I agree that the fact that people stay in a hotel for only at most a couple of days puts more constraints on how accustomed people can get to another interface. My own programming "quirks" have developed for a reason. So why does the author then use this example to justify his point about teamwork when the metaphor breaks? Or is he implying that you will only work with a team for such short time that no one will reap any benefits from getting used to ideas that make things faster in the long run? |
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The problem is that the design barely functioned at all. The light switch was hard to discover, and used gestures even harder to discover. How different would it be if the "smooth panel" was a backlit LCD touchscreen with a softly-glowing "O -> |" on it? Especially if it were placed where it was visible the instant the door was opened? Alternatively, if it reacted to any motion instead of specific gestures.
I guess the lesson I take from it is that _visual_ design is only a single component of the overall design or interaction design, and focusing only on the visuals without thinking about anything else is not likely to generate a usable solution.