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by yoz
3240 days ago
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At 13:45 he talks about: 1: streaming a Unity/Unreal game into a surface texture 2: packaging an entire Unity project into an ORBX file So... am I understanding this right: that ORBX can contain not just a light field, but all the assets and logic for a game, compiled to LuaJIT, which the ORBX player (or orbx.js) will then play? And Unity can target this for output? |
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2) yes, it works as shown in the video using the standard Unity samples unmodified to prove viability of the system on GearVR and Samsung Internet. We also have this working non PC/rift and daydream now
ORBX.js is < ORBX.lua on top of luajit. But an ORBX file can be flattened down to a cloud stream if user agent can only play ORBX.js feature set.
ORBX is a container with the render graph of the content in xml/Json + assets. Just like a web page, it can be cached to archive (.orbx file) or streamed from a URL or URI over raw UDP/tcp or web wss or https