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by tman
5821 days ago
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The importance of APM always struck me as evidence of misguided design in Starcraft/Starcraft II. It takes emphasis off the parts I find fun (the strategy), and puts it on the parts of the game that aren't interesting at all: micromanagement of units is just drudgery. To increase the strategy and reduce the drudgery, you could either implement APM restrictions directly on the player (drop clicks, etc. -- very annoying) or you could design units to be maximally effective by default, without micromanagement. |
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That being said, the second part is really where the new Battle.Net and SC2 design shines. I'm not a pro-player by any stretch of the imagination. However, SC2 makes playing online fun. The majority of the games I play are intense, even though I'm hitting only about 40 APM. The match making system is excellent, and so each game I'm playing against people who are usually at my skill level.
So rather than change the game, they worked hard at good match making, and they succeeded.