Hacker News new | ask | show | jobs
by sboselli 3241 days ago
How does the split with the Indie devs work?

If I pay a 5 USD subscription and just play 2 games, one for an hour and the other for 10 hours; who will get what and when?

Also, being a subscription model, does this imply now all of these games are online-only? If I'm offline, a game does not know if my subscription is valid/active. How is that handled?

What happens later, when I cancel my subscription? I don't see an easy way for you to protect the games once a user has downloaded all of them and cancelled your service.

1 comments

We're not going to post our revenue split numbers exactly, but what I will say is that we distribute revenue based on played time on a per-user basis, each calendar month. We share revenue with our devs, with the supermajority of it going to them. In other words the developer portion of revenue will be split 10:1 in your example.

You do need an internet connection to launch games, you're right about that!

We use both an API and some encryption to make sure that a game which is saved to your computer is only launchable through the client. If you cancel your subscription, you're going to have a bunch of files you can't use.

However, we don't ever want you to lose the characters you've fallen in love with, even if you leave us, so your save files are yours to keep, and should be compatible with any other windows or steam build of the game!