Hacker News new | ask | show | jobs
by erik 3236 days ago
When you say that devs get paid based on time played, I'm assuming this is platform wide hours, and not per player?

Have you considered alternative rev share models? Whenever I see this sort of service, I'm concerned that it is going to make shorter games and genres with low replayability even less viable than they currently are. Games that people play for hundreds of hours, like Terraria, Rimworld, or Factorio are going to get the dominant share of the revenue.

You can argue this is fair, but I hate to see the industry moving in a direction that makes games like Inside less viable.

1 comments

Actually we agree with you wholeheartedly.

Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)

You should try to categorize the games by replayability. Story heavy games will be weighted differently than sandbox games.
That's a potentially interesting idea, how would you see a system like that working?