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by quadcore
3232 days ago
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One of the most common mistakes in the industry is to think that games are different than other types of software. That people "consume" them and move on to the next game. That's wrong. Only a very few games get all the play-hours. Most people ever really play one game. The "game of their life". For some it's starcraft, for others it's minecraft.
Games are software, the same rules kind of apply: there are only 15 (say) unicorns per year. A subscription service doesn't make sense in this context because it doesn't make sense for the unicorns to collaborate with you. What I wish would exist however, is YC for games. |
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But beyond that, I think you just made the case for those games to sign up for a subscription model! If someone's playing a game, say minecraft, month over month, then that developer is getting paid month after month. In other words, if a game takes over someone's life, it'll almost definitely do better per-user on a subscription platform than on a store front.
By the way, check out Flare: http://www.flaregames.com/flare-accelerator/