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by guftagu 3234 days ago
Sadly I think game developers will now optimize towards wasting as much times as possible without convincing the user to quit. Longer loading times, more cut scenes, more fluff essentially.

Short games with a small but great single player story campaign will die out against the rocket leagues.

1 comments

Our revenue model doesn't focus exclusively on global time played. So we hope to minimize time wasters that aren't fun. But you're absolutely right, there is definitely risk there. We hope our curation will also help combat that, since it's something we want to actively avoid.