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by visarga
3254 days ago
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> Embodiment seems to be a branch with low hanging fruit, when it comes to advancing AGI. If it were "low hanging" it would have been picked already. Reinforcement learning with AI agents is hard, especially in a dynamic environment with many types of objects. I think the path towards AGI is to do simulation coupled with deep learning. Simulation would open the door to predicting non-trivial effects that cannot be learned by example because they are so rare that there are no training examples. We can generate artificial training examples to cover all the rare cases. |
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I am suspicious non-contingent aspects to cognition remain that simulation and deep learning don't necessarily grant, though they might well be sufficient. I'm not smart enough to be sure, and I'm stretching for a description: a child self-reared to adulthood in the wild won't display what we usually consider essential facets for 'humanlike' levels of intelligence or competence. We're hardly trying to build a caveman.
They lack whatever is crucial in socialisation -- the ability to make subtle differentiations between other agents' actions and motivations seems to endow self-awareness, and abstractions for successfully handling novel objects and ordering perception relevance. Successful generality to our degree seems to be better 'outsourced' rather than hard-coded into solo agents, at least in the natural examples. Though I understand that's not necessary, perhaps there are good reasons for it. I feel like the first AGI will actually look a lot more like "multiple similarly 'perspected' AIs interacting with one another leads to each carrying the G in AGI". Essentially I'm suggesting it's hard to have generality and relevance to our proficiency (or better) without a 'culture'.
What I'm thinking seems to boil down to inserting some of Piaget's ideas into the philosophy of AI, which might be a bit much, and I'm open to charges of bullshit.