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by yodon
3244 days ago
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Graph libraries for VR (where the system has total knowledge of the scene contents) and for more powerful AR devices are definitely needed in tons of industries. That said, as someone who spends nearly every waking hour coding for VR and AR, I find it hard to believe ARKit graphing applications are anything but throwaway gimmicks because the ARKit's lack of semantic knowledge about the local environment means there is no way for it to attach the graphs to contextually meaningful world points without significant user input. Without contextual placement, ARKit graphs are just a way to force the user to expend metabolic energy moving their phone around to view things that can and have been presented as well or better on a traditional displays for decades. Sure, it's cool the first time you see one, but ARKit is not how you're going to want to view your SEO conversion data, regardless of how fun it was the first time you imagined it. I recommend moving this library into Unity and starting to establish it as the way to do graphs on systems that can have semantic knowledge about the environment. |
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