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by jmull 3255 days ago
I don't think you can separate the core mechanic from the lag. If it's a multiplayer game where the internet is the medium of communication, then any gameplay mechanic has to be tolerant of the lag. If it isn't, you don't have a game.

Dealing with the lag is part of the MVP, not polish.

1 comments

Yeah, but you can iterate on the gameplay before solving lag, locally.
this only works if you are testing locally with actual players (sitting locally on the lan). If you/your team is the one doing the testing, you don't get real (player) feedback.