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by kazinator
3244 days ago
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Using UDP with the web on a wide scale will either replicate everything in TCP, inside UDP wrapping, or else cause big problems all over the Internet. It will be fast only in the beginning when a few clients are participating, but then screw over the infrastructure with degenerative congestive behaviors when "everyone" is on it. And by then, it will be a standard everyone is stuck with, with the only way out being to complicate it with a tirade of hacky refinements based on guesswork combined with crossed fingers. That's not even considering malicious interference: what sorts of attacks will be discovered on this new UDP based shit, and what sorts of hacks will be required to mitigate them. |
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Since most traffic for games is server->client, most of the congestion will happen when several users are competing for the same customer link (DSL or cable modem). This already happens with streaming services, and people just yell at each other to stop downloading updates while I'm watching Netflix.