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by sudosushi 3254 days ago
Several reasons:

- TV's are generally low framerate, as much as they'd like to claim 240FPS, it's mostly all 30FPS, with software interpolation to increase the frames.

- Bulk. TV's are solid in higher numbers, justifying the lower price

- Distance from face. Your 60" TV can be two smaller panels "glued" together. Not noticeable from watching distance, but having a monitor so close to your face, you're more likely to notice the millisecond tearing.

1 comments

"- TV's are generally low framerate, as much as they'd like to claim 240FPS, it's mostly all 30FPS, with software interpolation to increase the frames."

That makes absolutely no sense. If the panel is incapable of 240 refreshes per second, how does software interpolation "increase the frames"? You are confusing content and panel.

5min video: https://www.youtube.com/watch?v=Sxvu7qf6rDw

Mainly it is that for more than 60fps you need dual-link DVI, display port or HDMI 2.0 and you won't find many TVs with either of those. So even though the screen can do more than 60fps the input and processor can't take it.

That’s not what was said in the comment. Obviously, the point of a interpolation is to take a signal with little samples and increase those. What the comment said was that the hardware (panel) was not capable, so the software somehow was able to do it. It makes no sense.
More like: the panel supports 240hz, but you can't get 240hz content into the TV (they don't exist and require high end interfaces), so you interpolate 30hz (which you do have) to 240 hz. Why go through all this trouble for fake 240hz? Probably because it sounds good as marketing.
> What the comment said was that the hardware (panel) was not capable

The word 'panel' is not in that part of the comment.

The hardware is incapable of getting high fps signals through most of the pipeline.