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by dkberktas 5838 days ago
Maybe your app developer should seek other ways of getting money out of his app. Not for this specific case but "in app purchase" and ads in apps are two great ways of earning money.
2 comments

"Maybe your app developer should seek other ways of getting money out of his app. Not for this specific case but "in app purchase" and ads in apps are two great ways of earning money."

So instead of dealing with the actual problem (people pirating). He should just give it away for free with ads?

Well, i don't see it as a problem. All I say is try to adapt to the current situation, don't try to impose rules on people so that your way of seeing things continue. If people prefer to watch movies at their home w/out paying for it, what the movie industry should do is to find other ways of making money, becuase bannign things is not going to work.
"Well, i don't see it as a problem. All I say is try to adapt to the current situation, don't try to impose rules on people so that your way of seeing things continue. If people prefer to watch movies at their home w/out paying for it, what the movie industry should do is to find other ways of making money, becuase bannign things is not going to work."

By adapting, they are showing people that it's okay. It's not. Rules are imposed by most stores/companies. When you go to a store and take something off the shelf, you are required to checkout and pay for it. If everyone in a particular store felt that they could just leave without paying, should the store just work this into their business model?

Your line of thinking is a growing entitlement problem. People (especially younger than 30) feel entitled to software, music, and movies on the Internet.

One of the main arguments is that it's not stealing because revenue is not lost (like a physical item). My argument has always been that over time, the perceived value of the items would go down (because more and more people would expect to get it for free). Many of the posts in this thread are proving my point.

> One of the main arguments is that it's not stealing because revenue is not lost (like a physical item). My argument has always been that over time, the perceived value of the items would go down (because more and more people would expect to get it for free).

I can see that, but I suppose I see the first one as a natural sort of property right, and the second one not. The right not to have someone come into your house and physically remove things from it seems like something reasonable for the government to protect. But the right not to have those things lose value? If someone can make items in my home worthless without actually entering my home and taking them, e.g. by finding a way to make cheap copies of them easily, then I don't see that as a property-rights issue.

I do think encouraging innovation and creation is a worthwhile social goal, but it's different from the idea of protecting property imo. It might be done via quasi-property sorts of temporary monopolies (like patents and copyright), or through government subsidy of the arts and sciences, or both, but it's basically social engineering either way, and which mixture of approaches we take should be based on some analysis of what benefits we get out of each.

I think the idea here is that if society is moving away from a situation where knowledge/information is scarce and its distribution is costly, then businesses should find a way to profit under the new scenario, rather than trying to enforce old methodologies.
Fair enough, but the current problem is that it's hard to make money creating content without spending a lot of time learning to be a publisher. Sure, you can blog, but what if your thing is writing novels or paintings in some obscure artistic style?

The disruption of the old publishing ecosystem has created many new opportunities, but also undermined many specialized niche markets. In other cases, content has become more accessible in one context but unaffordable in others. The loss of income from recorded music is one factor in the increasingly high cost of concert tickets, so it's a lot more expensive to go see your favorite band than it used to be, and the higher revenue stream from established acts makes it more difficult for new ones to get in front of a larger audience.

> Sure, you can blog, but what if your thing is writing novels or paintings in some obscure artistic style?

So what? The world doesn't owe you a living. It was there first.

Way to miss the point...a lack of distribution channels means less consumer choice too.
But wasn't the perceived problem that one distribution channel (the internet) is too cheap and plentiful?

If at all, one could argue about a lack of incentives to produce.

Maybe you don't get to decide how other people distribute what they create.