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by stonewhite 3264 days ago
A colleauge working at a AAA Soccer game gave some insight about that a few years back.

Their automated testing was mostly bruteforce stuff like,

* Placing a character at penalty spot and making it shoot with every possible angle and strength, making sure the ball didn't launch to space.

* They would leave a computer vs. computer game running for hours / days to make sure no kind of random crash would happen.