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by stonewhite
3264 days ago
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A colleauge working at a AAA Soccer game gave some insight about that a few years back. Their automated testing was mostly bruteforce stuff like, * Placing a character at penalty spot and making it shoot with every possible angle and strength, making sure the ball didn't launch to space. * They would leave a computer vs. computer game running for hours / days to make sure no kind of random crash would happen. |
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