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by DaiPlusPlus
3260 days ago
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> caprice of a single corp. There was no sudden-change: they kept on maintaining Director, years after its main use-cases (kiosk applications, magazine cover demo disc launchers and CD autoplay software) stopped being relevant. If my experiences at other software companies are anything to go by: Adobe's staffers probably wanted to open-source it but were held back by licensed third-party components. I haven't seen any true Director Shockwave content on the web since the original Shockwave.com - it was a handful of games that today could be built in JavaScript without any trouble. |
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Yep, it was death by neglect rather than violence. Shockwave was much more powerful than Flash for gamedev, it had true 3D baked in and fantastic audio and video support - in 2001. IIRC lack of a timely OSX version killed it.
Arguably it was the same neglect of the Flash plugin on Mac that partly caused Apple to deep-six iOS support, decimating Flash's marketshare.