| After briefly testing on Mac OS: - Chrome ~60fps - Firefox ~25fps + fans spinning up - Safari (hangs on loading screen) Many of the WebGL demos I try in Safari just don't work, but the demo doesn't provide any kind of error message other than in the console. I have two wishes: - Apple would get their act together with WebGL support - demos would handle WebGL errors more gracefully |
Which version of MacOS are you on?