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by jlouis
3265 days ago
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A fun idea is to do away with the "guild" servers in the architecture and simply run message passes from the websocket process over the Manifold system. A little bit of ETS work should make this doable and now an eager sending process is paying for the work itself, slowing it down. This is exactly the behavior you want. If you are bit more sinister you also format most of the message in the sending process and makes it into a binary. This ensures data is passed by reference and not copied in the system. It ought to bring message sends down to about funcall overhead if done right. It is probably not a solution for current Discord as they rely on linearizability, but I toyed with building an IRCd in Erlang years ago, and there we managed to avoid having a process per channel in the system via the above trick. As for the "hoops you have to jump through", it is usually true in any language. When a system experiences pressure, how easy it is to deal with that pressure is usually what matters. Other languages are "phase shifts" and while certain things become simpler in that language, other things become much harder to pull off. |
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