|
|
|
|
|
by 15charlimit
3269 days ago
|
|
This. All of my old hardcore MMO buddies were pumped up during the Kickstarter days and during the following development phase. Once Oculus took FB's "dirty money" though, every single one of them saw the writing on the wall, lost interest, and those with dev kits sold them off. Gamers don't want social garbage getting in their way and pimping their activity/habits/preferences out to advertisers. Oculus may not have had much of a choice with their burn rate, but taking FB's money certainly didn't win them any friends among the userbase they were targeting from day one. |
|