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by 3dk
3269 days ago
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A good example of this is the Denuvo DRM for games. As I understand it, game data was temporarily decrypted, while playing which led to poor performance. Denuvo games were cracked and the pirate versions performed better. Developers paid a lot for Denuvo DRM which didn't even fulfill the promise of stopping piracy. |
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Denuvo still has a place (if it stays effective) in reducing the number of day-one pirates, which is its main selling point at this time. On Steam, interested players have a choice to put money down on release (with the potential to refund), or wait an indeterminate number of days (weeks?) to download the cracked version. This uncertainty period has a conversion rate that Denuvo clients balance against the costs of the DRM.