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by hosh
3270 days ago
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I wished I could find this article again -- it was an analysis of games that were designed to be deliberately addictive but not fun. Examples were things like ProgressQuest. This was right around when gamification became a fad on the internet (around 2012). It's all dopamine hacking. |
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https://www.youtube.com/watch?v=SqFu5O-oPmU