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by opportune 3283 days ago
Monte Carlo Tree Search isn't quite suitable for chess, because it's really only a substitute for games like Go which don't have suitable evaluation functions. If you have the ability to write a good evaluation function, as in chess, you don't need to do the "simulation" phase of MCTS. As a result, you basically just use the "tree" phase, but in conjunction with adversarial search heuristics.
1 comments

Yeah. Just on its face, there's a ton more ambiguity in a go position compared to a chess position. In many cases in chess, there's only one good move and everything else just loses too much material. That seems to be rare in go
That's not really rare in Go.
As someone who plays both games I would say it's less common in Go than in chess. But yeah, by no means is it rare.