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by pasta 3278 days ago
This is already done in a lot of games. But those are precomposed parts that are dynamically morphed into each other when action changes.
1 comments

Thanks, it make sense to do so. Do you know it they use use this approach only in game with a scenario or also in multi-user settings? Because in one case they can use static triggers where in the other case they would need to measure user's sensation or stress. I mean the music could be more intense if you are in abttle and your armor and health are quite low.