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by zyb09
3281 days ago
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I wonder if this will have an effect on how kids get into programming. Back when I was a kid we had MS-DOS, my primary motivation was to install and play games, but there was this easy built-in pathway of: Hey, you can do a lot more with this machine if you want, including making your own games. Nowadays consuming and developing are so disconnected, it seems almost impossible for the younger generations to just stumble upon it like many people did back then. |
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After that I also played with flash games, disassembling them using some strange tool into a kind-of assembly-like code where I tweaked values and instructions to see what happened.
Some time around 15-16 years old, Minecraft became popular in my school. This was what tipped me over to more traditional programming, because there was already a modding community which provided tools for easy deobfuscation of its classes. Instead of revising for GCSEs, I made a small number of mods including elemental creepers which became popular enough to earn a small amount of ad revenue. Something like £20-30 a month for nearly 2 years wasn't great money, but as a kid it maintained my phone contract and a library of games on steam to play.
EDIT: Can't forget Ludum Dare, switching from Java to C# after my first LD experience improved my programming a lot even though the languages have a lot of similarities.
Sure, kids these days may not just happen to stumble upon the code of a game by opening its BASIC file in a text editor, but with curiosity and the internet it is very easy to begin learning from a young age. For me, this all started ~11 years ago, but I'm sure everything I did with my curiosity is still possible for kids today.