It's using SSE as well... there are a few ways to do it, here's an example https://github.com/neilco/EventSource/ I'm doing something quite similar in swift, had I known about this, I probably would have just dropped it in!
Every player uses their own phone and that part is just straight JavaScript.
It's using SSE as well... there are a few ways to do it, here's an example https://github.com/neilco/EventSource/ I'm doing something quite similar in swift, had I known about this, I probably would have just dropped it in!
Every player uses their own phone and that part is just straight JavaScript.