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by eru 3282 days ago
Writing music is a pretty technical task, actually. Especially if you optimize for something as tangible as: please human ears, or "fit within the actions in the movie / computer game".

The idea here is that we want to find a way to make automatic parallelization of computer programmes happen as much as possible long before we've solved general AI.

So even in a language like Haskell you still have to pay some attention to make your code amenable to parallelism. See Guy Steele's advice (see https://vimeo.com/6624203).