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by aldarn 3280 days ago
I spent about 15 minutes going through the tutorial before getting bored and trying to find a real game, only to find I have to finish the tutorial. I get that there's a lot to explain but man that tutorial is long.

A way to solve this problem would rather than explaining everything up front add a campaign whereby you first play games against AI with only the basics unlocked, then as you advance explain what the newly unlocked thing is.

The main problem here is that you have a new match for each new feature, but walk through it step by step with tutorial messages. Just having one message at the start of each tutorial message "this is unicorn, unicorn does X" and then let the player figure it out would go a long way IMO.