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by HappyKasper 3282 days ago
You neglect to mention the fact that we are so used to seeing 24 fps that anything above it doesn't look like a movie.

Why do home videos have that "home video" look? The biggest reason is the 60 fps frame rate - it just doesn't feel cinematic. Even the 48 fps of the Hobbit films felt too "lifelike" and not cinematic enough.

A lot of prominent directors, as you've mentioned, say they'd like to move towards a world with higher frame rates. But that'll be a bitter pill to swallow for a viewing public that unconsciously believes "cinema" means 24 fps.

3D in particular is very difficult to watch at frame rates as low as 24 fps - a big reason it makes so many people nauseous, and a big reason so many directors are saying we need higher frame rates.

High resolution may not be a huge positive but it is definitely not a negative. There's nothing inherently cinematic or better about low resolution like there is about 24 fps, and if excessive sharpness feels jarring in a scene, the cinematographer can elect to use a lens with a softer focus.

And the strobing effect you mention - unless we're talking 3D (where motion blur feels wrong), a low shutter rate and consequent good amount of motion blur easily avoid strobing.

3 comments

Viewers will get over it. There were industry people opposed to sound, to color, to wide-screen movies, and to digital cameras. They're mostly over that. Adding grain in post-processing is on the way out.

(Film is really dead. There are some directors still making noise about shooting on film, but it's digitized for editing.)

we've had >24fps for a number of years.

It just doesn't look film-y. I suspect it won't be until VR that we'll see proper high framerate.

Its just such an oddity that I don't think people will take the risk, given the expense in retrofitting cinemas. (plus virtually no TV is actually capable of properly doing 60fps)

just one point:

>Adding grain in post-processing is on the way out.

thats with us to stay. most film grain from 2008 onwards is digital (yes even on film films) because most will have gone through a VFX pipeline with DI. Grain is stripped out and put back in after.

grain is a good visual cue for a number of things, just like desaturation of colour. its a tool thats not going to go away

It doesn't look film-y is exactly the kind of excuses we used to hear in the past. The reality is that once you've watched movies in 48/60fps you can't really go back to slow framerate movies as you see them blurry and stuttering. I personally can't wait for 24fps to be a thing of the past. Especially for action movies.
At which point it will look like a youtube video to many, not like a movie in the cinema. High frame rates haven't been successful for several years, I don't see why this should change. Same for 3D. Maybe there will be another trend that enables it, but as of now 3D wasn't a great success.
> but as of now 3D wasn't a great success

I too find 3D gimmicky often, but probably because the technology varies grandly between production, cameras and theater displays. On the other hand, there are 3D movies every day in every big cinemas and 3D TVs as well. So I'm not sure we can say that it wasn't a great success.

> High frame rates haven't been successful for several years

The number of cinemas that can display 48fps is not great, the number of cinemas that can display 60fps is zero? So I don't know how you can say that "High frame rates haven't been successful for several years".

Actually if you look on Youtube, high FPS videos are successful.

> At which point it will look like a youtube video to many, not like a movie in the cinema

There are some great youtube videos out there, don't know why you're saying this. Cinema is what you're defining as 24fps, sure because you're used to it. If tomorrow we start watching a lot of 60fps movies then you will define it as Cinema. Objectively 60fps is better for action movies anyway, the rest will follow.

> The number of cinemas that can display 48fps is not great, the number of cinemas that can display 60fps is zero?

any cinema that can do 3D can do 48FPS, at least.

RealD uses a single projector, with an electrically controlled circular polarising filter on the front.

This is why 3D in cinema for any kind of action is terrible, because you get juddering nastyness.

To get round this, some places project at 96 FPS(well I thought it was 144, but that might be the limit of the projector where I worke)

AFAIU 3D TVs are not a thing anymore

http://www.businessinsider.com/3d-tv-is-dead-2017-1

I think it will change because high frame rates look much better. It's not what people are used to, but what people are used to changes over time.

3D has two major problems. First is that the technology sucks. The glasses are heavy, bulky, and don't do a particularly good job of filtering out the opposite eye's channel. Second is that filmmakers don't understand how to do 3D at all. Every 3D film I've seen loves to add parallax where there should not be parallax. They don't understand that binocular depth perception only works out to a few dozen feet, which causes anything with observable parallax to be perceived to be nearby, and that in turn causes large objects to look tiny. Seeing a spaceship or airplane or mountain that looks like a toy because the filmmakers decided to "pop" it out of the screen is the exact opposite of a cinematic experience.

High frame rate doesn't have this problem. The technology is good, and using it properly in films doesn't appear to be a failing.

Exactly!

Fake parallax that just turn epic scenes and scenery into tabletop models.

It's obvious, but why do they ruin their efforts like that. Don't they watch their own movies after post 3d editing?

I think even Avatar made it too far. I think I've whatched some animated films that didn't blow totally, but almost every other film that I have seen in 3d was a disappointment.

Having worked in the industry, I've seen UltraHD with a proper setup. (with the 192 channel sound)

for documentaries and sports, yeah, its brilliant.

But for "film"? it sucks.

why?

Because it looks like a play, but with bad acting. Everything that we have learnt, subconsciously, about film, is based on 24 FPS. Any action of any narrative substance in a modern film is linked to a slowmo. This relies on 24FPS. Because things are smooth, we register it as different.

Now, I suspect where High framerate will be a thing is in VR. But thats a new medium, in the same way the talkies were.

Watch a bunch of 60fps movies and I assure you that you will look back at 24fps movies and think those look weird.
... I have, I do, I see lots of them.

ultraHD is 8k @ 60fps.

its great for sports and nature documentaries. films look like plays. actors look stilted and wooden.

In the 2D animation industry it's mostly irrelevant since we are animating on ones, twos, and fours (every single, second, or fourth frame at 24fps) depending on what is happening in the shot.

There is also not nearly as much tweening as you might expect. Sometimes animating on ones just cannot accurately give you the same effect as letting a persons brain fill in the missing info. Which is why watching The Hobbit in 48fps pulled me out of the movie at some points; I appreciated the extra clarity, but there were details that would have otherwise just been a blur that became distracting.

> there were details that would have otherwise just been a blur that became distracting

That's a good explanation which fits with my experience. I wonder, could that aspect of 48fps be mitigated by bumping up motion blur (i.e. lowering shutter speed) during such moments.

When I first watched the Hobbit, I didn't really notice any difference other than pan-intensive scenes didn't look as washed out. I don't recall thinking it was too lifelike or realistic. When I heard that it was because it had a higher framerate, I decided to start using frame interpolation via SVP[0] on my video player to artificially create more frames between each original frame, and I'm really happy. It isn't perfect, in some scenes there can be artifacts, but it mostly looks great. In action-packed fighting scenes you can finally see what's happening, and not just one big mush of colored abstracts.

I liked it so much that I even went out of my way to buy a TV that had a built-in frame interpolation that's been said to be better than most other high-end TVs.

[0]: https://www.svp-team.com/wiki/Main_Page

I finally understand people who don't like 3d movies. Your comment makes me feel ill! I hate high framerates in movies. Just ruins it imo.
Is this a real concern of ordinary people? I am not a movie expert, just somebody who watches movies a lot and I have never thought to myself "this new movie with 48fps doesn't look like a movie, it's too lifelike, not cinematic enough".

I assume people who think like that would be very marginal minority of movie experts. I don't believe average viewer would even think of such argument.

It's the opposite, actually. "Experts" are pushing for higher framerates, but "average viewers" complain that something feels wrong, home-video-y, and just plain weird on high-FPS movies. They can't put their finger on it, they certainly won't mention the framerate, but they tend not to like it.
Because ordinary people don't spend the time to appreciate it, it just look too different for them. Exactly how color movies looked too different at the time.
You're pretty wrong here. Critics panes color movies, consumers like them. This is the inverse of that.
Not true. This pattern is the same you saw with iPhone "nobody would use that" or CDs or ipads, or video games or ... there are always people who are against progress.
It's not a technical argument they make, it's just a gut reaction to 48fps looking different. The fact that it's more lifelike can actually make it feel fake, because it can feel like you're watching actors on a set.

Personally I do think people will get over it eventually, especially for less "cinematic" stuff. Or possibly variable framerate will become a thing, and directors will choose different framerates for different effects.

I see. I remember seeing Hobbit movies for the first time and they looked slightly different from other movies. But to me it seemed like a better quality so I didn't complain.

Though, I heard some people say that scenes in old LOTR movies looked more realistic. This was mostly because Hobbit used more CGI though, for example orcs in Hobbit movies were all CGI but before in LOTR they had real actors to play orcs.

> The fact that it's more lifelike can actually make it feel fake, because it can feel like you're watching actors on a set.

I personally didn't get that feeling either. Just got a feeling of "it looks better". Especially that dragon scene.

> variable framerate will become a thing

It already is a thing with slow motions, but it is not what you're thinking of.

Have you ever tried to do slow motion with a 30fps video? It doesn't look good. So your idea will probably look bad, inserting 24fps sequences in a 60fps movie will just look laggy.