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by pierrec
3287 days ago
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The best argument I've seen for using orthodox C++ is when writing something you want to compile to both native platforms and web using emscripten, while aiming for good performance and small distribution size. For example, this is what Oryol achieves, targeting OpenGL on native and WebGL on web. I don't think anything could beat the "Orthodox C++" approach for that purpose, aside from using C (which is what I'm using for a project right now). https://github.com/floooh/oryol/ |
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