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by pjmlp
3287 days ago
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Actually, I am old enough to have heard the same kind of argumentation against adoption of C, Turbo Pascal and C++ for game development, depending when I heard it (80's, 90's, early 2000's), because how we do it today is the only way possible. Game developers have a tendency to only update their tools when OS or console vendors force them to do so. |
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