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by dmit
3287 days ago
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Is there not a point where GC overhead becomes negligible? There have been production examples of Go maintaining sub-millisecond GC pauses with a multi-GB heap under a server workload.
https://twitter.com/brianhatfield/status/804355831080751104 Surely there are better reasons to disregard Go for gamedev by now. |
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I keep wondering if it's not possible or if there's just not a lot of overlap between Go programmers and gamedevs? Wish someone knew.