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by aaron-lebo
3287 days ago
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New hobbyist engines pop up from time to time and then they fade into memory. Why is this going to be different? Not to be too grumpy but game engines are a weird thing cause they are such complex beasts and usually the people using them have invested a lot of time in learning them. It's fun to make a new engine, but it probably doesn't have the community nor interest to cover the hard 10 to 20% that inevitably come up. Seems like the time is better invested in one of the super big AAA engines or in writing your own. What's the plan for 2 to 3 years from now? https://news.ycombinator.com/item?id=5442366 Polycode had some interest around here 4 years ago, with lots of the same goals, but haven't really heard from it since. Similarly, how does this compare to Godot or even something like Torque? |
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That is not to say it is always needed though if the game is really simplistic. But there are a lot of engines capable of rendering instanced bouncing OBJs out there.