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by tsherif 3284 days ago
The basic system is pretty simple: just make sure the points you're tracking on the cloth don't move further than a certain distance away from each other. Doing it on the GPU is a bit tricky because you have to know which constraints you can check in parallel.

Here are the two primary references I used: https://viscomp.alexandra.dk/?p=147 http://http.download.nvidia.com/developer/presentations/2005...