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Ask HN: What video game elements do you wish you could use to motivate you IRL?
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7 points
by jaredcollett
3296 days ago
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For example : - earning rewards for doing actions
- earning bonus rewards for teaming up with others in groups or guilds
- getting 'gratz' from your friends when you reach a new level
- climbing a leaderboard
- customizing your character with look, outfit and gear
- bravely going into new territory with the risk of dying and losing time, gear and progress
- grouping up w/ other players to defeat a dungeon
- grouping up w/ your guild to defeat a raid
- dueling other players or groups for bit loot and glory Any ideas on how you would like to see things like this brought to real life? Say 'earning a reward for doing an action' could be using an app to record that action and the app rewarding you with a small amount of in-app currency that you can use for other things? |
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And I've been thinking about something similar that's specifically focused on budgeting. The premise is this:
1. Your bank account is represented as a treasure cave with piles of gold instead of stacks of cash.
2. Saving involves moving gold from the floor to treasure chests. This means that breaking into your savings would mean breaking into a virtual treasure chest, which would have a similar emotional weight to smashing a physical piggy bank.*
3. You have a virtual pet guarding it and recording your spending habits takes the form of talking to your pet at the end of the day.
* An alternate version is if saving means feeding a pet until it grows big enough to send it out into the world. This means that saving is more rewarding since you see a creature grow up, but I'm not sure how to make taking from your savings not be as harsh as killing a friend.
If this is directly integrated into an official bank's online banking then it creates a form of lock-in wherein switching banks also means abandoning your pet.