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by Crespyl 3287 days ago
Interesting stories can provide a useful framework for inspiration, setting goals, or looking at what "rule sets" are in play.

If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines.

Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally.

1 comments

Thanks for answering this to me. This is what I have in mind basically. I'm also working on something like Dwarf Fortress but a "lite" version which is more accessible.