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by Crespyl
3287 days ago
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Interesting stories can provide a useful framework for inspiration, setting goals, or looking at what "rule sets" are in play. If it's intended to be a "simulate (a substantial part of) everything" game, the above stories suggest game elements such as different depths of snow, non-hostile wild animal interactions, animal pathing behavior in snow, tracks, and animal habits/routines. Dwarf Fortress has for a long time used short stories to describe interesting interactions that the developers like, and then tried to add features to the game until similar events can just happen naturally. |
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