Hacker News new | ask | show | jobs
by jfoutz 3292 days ago
And mass slows down time because the load increases
1 comments

Related to this, Second Life has a concept of time dilation which is the ratio of current simulator frame rate to ideal frame rate (30fps IIRC). As more avatars, scripts, and physically simulated objects were put in a simulator the time dilation increased.
Interesting, I first heard about this regarding EVE Online.