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by steinuil 3287 days ago
#3 is basically how Typing of the Dead works, and when you reach high WPM it is indeed faster than using a mouse.
1 comments

AHH TYPING OF THE DEAD! Best typing game ever (helps that it's just a rework of an actual rail gun shooter). From a gameplay simulation perspective though, mouse is the only method that I feel provides any relatable idea of aiming. Just being able to directly jump between targets would definitely be "more efficient", but so is an aimbot, both sort of defeat the general gameplay design.
> Just being able to directly jump between targets would definitely be "more efficient", but so is an aimbot, both sort of defeat the general gameplay design.

Of course - in the context of an FPS, where the basic expectation is for it to be "skill-based".

But this makes the notion a truly great metaphor, IMHO: The goal behind a text editor is for the user to get stuff done. "Fairness" is not a constraint; everything is allowed.

I'd even go to say that if you've developed some AI that allows me to quickly do what I want without getting in my way, I'm in! I don't think this will be the case any soon (at least in a usable manner), but having it would certainly be great.

In fact, I already pondered if it might be doable to use the new, cheap eye tracking hardware one can buy nowadays (e.g. Tobii devices) to develop something like Ace jumping with...