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by quotemstr 3292 days ago
I've looked pretty closely at Lullaby in my work at Google* on VR. Initially, I was pretty skeptical of the Entity-Component-System architecture, but once I "got" it, the architecture actually became pretty appealing. I like the idea of treating the entire "universe" of an application relationally, with attributes orthogonally stapled to each object in a decentralized way.

* Note: I am speaking only for myself.

1 comments

Isn't the entity-component-system architecture more or less standard for game engines? That might explain the DNA that Lullaby is cut from.
It is --- I just hadn't done much with game engines before. I see the logic now.