|
|
|
|
|
by moj
3300 days ago
|
|
> part of the platform, requires no external libs [...] Sadly this also means Apple will only update it in subsequent versions of the OS. This is a big deal when choosing a target platform, e.g. ARKit 11 vs ARKit 12. For example when iOS 12 comes out your target audience will be split, some with ARKit 11 and some with 12. You'll have to decide if you want the new features in 12 or ability to run on devices still using iOS 11. Compare with other game platforms, which insulate you from underlying tech changes. For example a Unity app can be updated and use the latest Unity features, even on an old iOS. [FWIW Apple could update ARKit independently of iOS, but that's not been their pattern] |
|