| They're also "js.io": https://news.ycombinator.com/item?id=14240175 Nothing adds up. I've never heard of their products before. And they've been around for a heck of a long time in these boards with these salaries, and there was no SEC Form D's back then. Also, check this out: https://www.crunchbase.com/organization/blackstorm-labs They claim to have 33.5M funding. It's been 9 months, I can't find the SEC filing. There is "news" about Game Closure raising 12.5 Million, but I can't find an SEC filing. Weeby, can't find a anything. > I can see how you’d be bummed spending the time without the expected outcome... I think a lot of "honest people" have contacted these guys on these threads over the past year. They mention on their website (http://www.weeby.co/jobs.html) > Hand-optimized assembly drawing routines for arm6/7
> Create a particle engine which maps to webgl shaders, pure Javascript, or optimized C
> Rebuild backwards compatible Android APIs
> Context-aware code parser for automatic internationalization & localization code parser
> Analytics platform, terabytes of data every week, real-time processing.
> Scale real-time notifications and chat to hundreds of millions of game players
> Create a particle engine which maps to webgl shaders, pure Javascript, or optimized C Meanwhile, look at their weeby's GitHub: https://github.com/weebygames Terabytes of data from what? Hundreds of Millions of users? Look at their games: http://www.weeby.co/games.html. Some of them were also taken off the store. Others have less than 100 ratings total. "The item you've requested is not currently available in the U.S. store." And let's see game closure: https://github.com/gameclosure, here, they actually have something that's not a fork: https://github.com/gameclosure/native-android It appears they were outsourcing. In addition, they were hiring programmers in Vietnam: https://www.crunchbase.com/organization/tappy-pte--ltd-#/ent... https://news.ycombinator.com/item?id=12407125 But what about js.io? > js.io is a new IDE for HTML5 Apps / Games, AR, VR, Minecraft mods, Arduino, IoT, and more, targeting javascript as a common language. We provide developers their own persistent container, a beautiful end-to-end development experiences, r remote-over-LTE (sic) debugging, one click publishing, and carefully polished community support. https://news.ycombinator.com/item?id=12204213 So... where's the IDE for Minecraft mods, Arduino, IoT... it seems to be an IDE that does everything! Through javascript, remember: "Cross-compiling javascript to other languages and vice versa". OK? Where is it? https://github.com/blackstormlabs? https://github.com/weebygames? I see forked repos of Flask and React. How is that going to get you transpiling for Minecraft mods, arduino and IoT? Let alone the abstraction to the API's. Take a look at the "js.io": https://github.com/gameclosure/js.io. It even links to js.io in the description. > js.io is a multi-platform package management and module system for JavaScript. js.io modules can be evaluated in a JavaScript runtime (e.g. node.js) or precompiled into a single package for use on the client side. Here's the game "dev kit" (the real js.io?) they were touting so highly? https://github.com/gameclosure/devkit It hasn't been updated in over a year, but it does have 600+ stars. No sign of the millions of players, no hand-optimized asm drawing routines, context-aware code parsers or terabyte analytic platforms. Nothing adds up. I look forward to an explanation of where these SEC filings for Game Closure, Weeby and Blackstorm are at. Also, where are the "terabytes of data every week, real-time processing" analytics. The "hundreds of millions of game players". Where are the hard core "Hand-optimized assembly drawing routines". |
https://www.linkedin.com/in/tom-fairfield-b950a53b/