|
I feel like most of the games in this roundup, as an alternative to ingenuity, have turned to complexity as a way to keep things fresh. And that makes me sad. In my opinion, any game that needs more than one type of "counter" token is probably overengineered. (Sorry, eurogames, I know this hurts your feelings.) My favorite games are either very simple or designed to absorb complexity into familiar devices, like decks of cards and well-designed boards. And they thrive on a deceptively simple mechanic, a few difficult decisions, and a sense of urgency. Pandemic, Dominion, Ticket to Ride, 7 Wonders and Quadropolis come to mind. Each of these is clever, not just because it adds another "thing to keep track of," but because it asks you to do something that seems easy and is not. I am speaking out of ignorance a little, though, since I haven't played many eurogames (and probably don't have the patience for any game that takes longer than 90 minutes). |
Complex games always existed. They're just becoming more mainstream. This is understandable. Boardgamers tend to fall into one of three camps:
1. The "let's see what happens" crowd. This group tends like to like games with a significant luck element. It includes coop type games that I tend to describe as "group vs deck" games.
2. The "social gamer". There is a strong social aspect in any boardgaming but for some it's clearly a priority. This group will favour lighter games and may not tend to play optimally or think too deeply about strategy.
3. The "board gamers". While this can still be social, this group tends to be more focused on the play and will try and optimize strategy.
So what's really happened in the last 20+ years is that group (3) has grown quite a lot. So-called "gateway games" 9eg Catan) were probably a huge factor in this. A natural consequence for this is that people develop an appetite for complexity. It starts to become much easier to absorb the complexity of these games.
For example, I've played probably half the games on this list and I would say that none of them are "heavy". There are a couple of "medium-to-heavy" but it can get much heavier than this.
As an aside, of the group Great Western Trail is my current favourite. Mombasa (by the same designer) never really grabbed me. It just seems a bit too abstract (eg by playing bananas you may get to move armies around. Or not).
To your last comment, I've played games that have a typical playing time of 4+ hours. 90 minutes is definitely in the medium (and maybe medium to heavy) camp.