Yeah, rollbacks are more of adding a revert to the top of the pile so we just make sure we roll back things that can be rolled back. This is important to think about when planning deploys.
> Yeah, rollbacks are more of adding a revert to the top of the pile
Neat. It reminds me of the method used in gaming nowadays, which is to just write a "savepoint" marker in to the message stream instead of pausing the entire game to save state.
Neat. It reminds me of the method used in gaming nowadays, which is to just write a "savepoint" marker in to the message stream instead of pausing the entire game to save state.