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by snowcrshd
3303 days ago
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I think this book is better suited to people that have already written a few games. It mostly talks about common patterns that arise during gamedev and how to work with them. IIRC, it shows trade-offs of different approaches. I suggest starting out with Love2d [1]. Docs are good, community is great, lots of tutorials online. There's this guy writing a tutorial series [2] on creating a game with Love2D. Not finished yet, but it is awesome! I think that would be a good place to start. I hope this helps. [1] https://love2d.org [2] https://github.com/SSYGEA/blog/issues/11 |
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