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by spitfire
5841 days ago
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Sounds like you have an excellent understanding of the industry! I was in that culture in my early 20's. The games industry relies on a continuous flow of starry eyed fresh meet coming out of school to feed the gaping maw. Management is almost always the "older" guy in his mid-25's who's completely incompetent and out of his league.[1] I have two pieces of advice for you.
A) If you like games, do simple fun indie games (world of goo, bejeweled, uplink, etc). These will make you happier and richer than working in the salt mines. B) Find some semi-programming business to go into. My first love was airplanes. I absolutely adore them. So I combined that with my love of technology. I get a good mix of different disciplines which keeps me sane. Good luck in your future endeavours, it sounds like you'll do well. 1. And remember, if you aren't working 12 hours a day you're not hardcore/part of the team/committed! |
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Getting coverage via engagements such as IGF and Indiecade helps a lot, but it's no guarantee of success. It's not impossible by any means, but I want to stress how much work it is, and what sort of timetable you'll be looking at to actually turn a profit from your first few titles. Expect your first games to break even at best, unless you have a truly imaginative idea and happen to hit the right platform at the right time.