| Not the OP, but I've been developing apps for years and agree with the sentiment. A few thoughts: There are, in my mind, 4 broad categories of apps: - 1: Games with microtransactions, think Clash of Clans, Candy Crush, Pokemon Go, etc. - 2: Games without microtransactions (sold full-price), I honestly can't name any right now. - 3: Apps tied to some kind of service not exclusively on the phone, think Uber, Grubhub, Amazon, Gmail, Facebook. These are apps who are - 4: Apps that primarily provide value only on the phone, sold for money. Think Dark Sky... and not many others that are still alive. Categories #1 and #3 are alive and well, and I think will continue to be for the foreseeable future. Categories #2 and #4 are dead. The article says it's the "beginning of the end", but I'd argue it's very close to the end of the end. The trend I've been seeing is that apps in category #4 are not only failing commercially, but also increasingly being pulled into the greater ecosystems of apps in Category #3. Instead of buying a standalone flight-tracking app, it's now integrated into a travel company's app - think Expedia or Kayak. Instead of buying a standalone weather app, it's now table stakes in either the OS itself, or integrated into larger apps like Google. Instead of buying a standalone package/delivery tracking app, it's now integrated into a retail app, like Amazon or Wal-Mart. etc etc, that's the trend I'm seeing. Apps-sold-as-standalone-products is generally speaking dead, their ultimate fate is that their feature sets are absorbed into apps/services that make Actual Money(tm). |