| One of the ways I learn new languages/frameworks is by porting something I've already made before and don't really have to work out how to design it again. For example, I've ported my Proximity game a bunch of times. Some of these never got completely finished and released: * Actionscript (Flash, released and playable online) * Java (J2ME and later Kindle -- the Kindle version looked awesome, too bad Active Content is no longer a thing) * C++ (Popcap framework) * C# (XNA, released on Xbox 360 on Xbox Live Indie Games) * Objective-C (OpenGL ES, released on App Store) * Python (I just used text graphics) * Lua (Pico-8, almost done but not quite) * Physical board game prototype, hoping to find an interested publisher * C# again (Unity this time, and making it in 3D) |