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by jasminz
3314 days ago
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Future Crew and their Second Reality got me into demo scene back in 90s! Those were the days when we coded proof of concept demo effects which we later optimized using inline assembly in Borland C++. Shouts go out to Asphyxia for great demo-programming tutorials. To stay on topic, what is the true news value here? |
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But I can't really expect them to go pixel-bashing in the ancient Turbo Pascal IDE (regardless how great it is), nor do I believe that `mov ax, 13h; int 10h` still even works on modern OSes, without an emulator ;-)
I got one of them coding a cool interference circles effect and a Mandelbrot-zoomer in Processing. It's Java without the boilerplate to get a window and gfx primitives, which is just great. But afaik nobody in the scene uses it. It is used by digital/generative artists, but they often have the hardware power to get away with inefficient Java implementations (nor is their work always as "shiny" as demoscene productions, demoscene always[0] aims to impress, digital art can have diferent motivations).
BTW--just to gloat a bit here--I saw .kkrieger at the big screen on BP04 when it was released whoohoo ahem
[0] yes there are exceptions but no they don't win parties :-p