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by johnhattan 3316 days ago
And for games, there's MonoGame.

http://www.monogame.net/

It's based on the old XNA framework. At least one successful commercial game (Fez) was written with it.

1 comments

Quite a few successful games were written in it, before Unity changed their license model.

Bastion was another one that comes to my mind.

As additional remark, indies have been doing games in C# since the Managed DirectX days.

Also, Unity is more a tool for designers, while MonoGame or LibGDX are more coding oriented libraries.
Kind of agree, but if you look at the curriculum of universities teaching game development degrees, they have all moved into Unity/Unreal, plus the console SDKs.

Also the love they are getting from MS and Google for VR/AR.